[Unity] Shader URP 물 속 효과 주기 (화면 꿀렁이기)
물속인척 하는 shaderShader "Hidden/UnderwaterRG_Fullscreen"{ Properties { _color("Tint Color", Color) = (0, 0.6, 0.8, 0.25) _dis("Distance", Float) = 10 _alpha("Alpha", Range(0,1)) = 0.5 _refraction("Refraction", Float) = 0.1 _NormalMap("Normal Map", 2D) = "bump" {} _normalUV("Normal UV (xy:scale zw:scroll)", Vector) = (1,1,0.2,0.1) } SubShader ..