[Unity] 코루틴, Lerp로 부드럽게 이동, 회전, 확대 및 축소하기
IEnumerator UsingLerp(Transform obj, Vector3 destPos, Vector3 destRot, Vector3 destScale) { WaitForSeconds wtf = new WaitForSeconds(Time.deltaTime / 2); float pastTime = 0f, destTime = 1f; Vector3 originPos = obj.localPosition; Vector3 originRot = obj.localEulerAngles; Vector3 originScale = obj.localScale; while (pastTime < destTime) { obj.localPosition = Vector3.Lerp(originPos, destPos, pastTim..