using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BodyDice : MonoBehaviour { [SerializeField] Sprite[] diceSides; private Image originImage; bool isRolling = false; private void Start() { originImage = GetComponent(); } public void RollDice() { if (!isRolling) StartCoroutine("RollTheDice"); } private IEnumerator RollTheDice() { isRo..